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Schedule
Home > Tutorials & Guides > Web Design > Planning > Schedule

Schedule of Time and Resources

Schedule development timeline

Create a schedule to help ensure that you meet your development deadline. Below is a sample schedule. Start by making a table (step A) which lists each step in your process, followed by the number of working days each step will take to complete (step B). Include user tests throughout the plan.

Project start

.

Feb 2

Make development schedule

2

Feb 4

Conduct audience and competitive analysis

8

Feb 16

Create strategic plan

3

Feb 19

Approve budget (staff, equipment and software

3

Feb 24

Assign staff

1

Feb 25

Write design brief, communicate to staff

1

Feb 26

Writing: first draft complete

10

Mar 12

Writing: editorial review of draft

5

Mar 19

Define navigation and site structure

4

Mar 4

Complete sketches for graphic elements and placement of media

3

Mar 9

Complete sketches for interface design

2

Mar 9

Review sketches and site structure

1

Mar 10

Create low-fidelity prototype of interaction and navigation

3

Mar 13

Test prototype with users

3

Mar 18

Visual and media elements complete (first iteration)

5

Mar 25

Writing: final draft complete

4

Mar 25

Create high-fidelity prototype including content

5

April 1

Test high-fidelity prototype with users

5

Apr 8

Incorporate results of testing into final design

3

Apr 13

Content and design approved

2

Apr 15

Review and test for accessibility

1

Apr 16

Performance test all pages on various platforms and browsers

1

Apr 22

Transfer site to server

3

Apr 22

Conduct final test on all links

1

Apr 23

Next (step C, below) work out each step into a Gantt chart. You need to consider those steps that occur serially versus those occurring in parallel, and a Gantt chart is a good format for visualizing the relationship between these steps. Also consider weekend and holiday dates which will be recognized by your team. In order to control your schedule throughout the project, it is critical to understand which steps of the project are affected if there is a change in the completion date of any individual step.

[sample Gantt chart]

Return to your table (top, step D) and list the completion dates for each step, based on your Gantt chart. Of course, you may also need to revise the number of days allotted to certain steps (step B) in your table as well as in your Gantt chart in order to accommodate your deadlines.

Plan for an iterative development and design process

Development is characterized by a process consisting of a series of stages. In successful development these stages naturally occur in sequence, however it is inevitable that discoveries made during one stage will cause you to revisit a previous stage. For instance, you may begin making a prototype which you believe is based on a good idea, but as you see the physical prototype develop, you may realize you need to reconsider some aspect of that original idea. You should not expect each stage of the process to go perfectly the first time. The cyclical nature of the development process is also known as "iterative design". Your plan should allow time for more than one pass through each stage of the process.

Plan budget

Your resource budget needs to account for the following:

bullet

Personnel: technicians, designers, and editors to maintain the server and the content

bullet

Hardware: production machines as well as a hardware test environment for staging and testing the site

bullet

Server: either a server, domain name, and network lines, or an ISP for hosting your site (Make sure the server you will use is capable of handling the programs you want it to run, such as Java, and the amount of traffic you expect it to receive)

bullet

Software: search engines, authoring tools, visual design tools, scripts to support feedback mechanisms, database software

Assign a team

Make certain you have the skills necessary to complete a Web development project. Below is a list of skill areas and the activities that must be completed within those areas. The exact titles and number of people who fill these functions will vary according to the size and goals of the project and the organization.

bullet

Project Management

- Client contact
- Communication of project requirements
- Project scheduling
- Budget planning
- Resource allocation
- Assures copyright compliance
 

bullet

Usability Engineering

- Users and task analysis
- Communication of user and functional requirements
- Management of user evaluation of design
 

bullet

Media Design

- Information structure design
- Prototype design
- Design of communication concept and physical media
- Design of physical interface, navigation, interaction
- Style guide writing
 

bullet

Content Management

- Provision of domain-specific knowledge
- Writing and editing
 

bullet

Implementation

- Planning hardware and software requirements
- Programming and scripting
- Producing imagery, sound, and other content elements
- Performance testing (testing for speed, accuracy of link connections)
- Accessibility testing (alt text on images, titles on frames and pages, etc.)
- Site transfer to server
 

bullet

Maintenance

- Maintenance on content and links
- Server maintenance, database support
- Creation of content updates (text, graphics, programming)
- Quality, performance, and accessibility testing of any new content
- Customer/user support and communications
- File administration

Schedule user involvement

Scheduling user involvement appropriately in various stages of the development process will improve the effectiveness of your design. Remember to allow time in your schedule to make the changes that testing indicates are necessary. The best time to involve users is early in the planning and designing stages, so that you will have time to make changes based on their responses and still meet your deadline. The following types of user input and feedback are particularly valuable:

bullet

Gain input from users on the goal and content of the site (See "User/Audience Analysis" in the "Planning" section)

bullet

Gain input from users on the organization of the content (See "Structure" in the "Design" section)

bullet

Gain feedback from users on the proposed site visuals and/or site metaphor (See "Visual Layout and Elements" in the "Design" section)

bullet

Gain feedback from users on site navigation (See "Navigation" in the "Design" section)

bullet

Provide a way to get feedback from users once the site is published (See "User Feedback" in the "Maintenance" section)

Assign work to content providers and experts

Identify which content is already available and which content needs to be created. Determine who has the expertise needed to provide each piece of content, and assign the work to the appropriate people.

Communicate your project plan with your team

Create a document that will guide and unify the efforts of the team, and/or clarify your intentions for the client. You may want to do your project plan on an intranet using HTML. This experience would be particularly useful for any members of your team who are unfamiliar with HTML. Your project plan should include the following information:

bullet

Goals definition

bullet

User/audience profile and evaluation

bullet

Results from task analysis

bullet

Competitive analysis

bullet

General strategy

bullet

Projection of recommended web development tools, and how and why they may be used

bullet

Prioritization of content into that which is necessary, and that which is merely desirable (consider whether desirable content can be added in the future)

bullet

Team assignments and individual responsibilities

bullet

Team communication mechanisms (meetings, databases, minutes, distribution lists)

bullet

Activity tracking processes to manage who is doing what

bullet

Problem and issue management processes

bullet

Schedule and publish date
 

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